The WeBWorK Project and Rederly – A New Collaboration

We are pleased to announce a new engineering collaboration between The WeBWorK Project (TWP) and Rederly. This collaboration represents an exciting new chapter by uniting TWP’s experience with Rederly’s engineering expertise. The preliminary goal of the collaboration is to create an independent rendering environment, with the ability to add on additional modular features, such asContinue reading “The WeBWorK Project and Rederly – A New Collaboration”

Building a thriving WeBWorK community at CUNY

by Michael Gage – Friday, 7 February 2020, 3:03 PM Marianna Bonanome ( and K. Andrew Parker ( at CityTech (NYC college of technology) in New York City have been busy organizing a community of WeBWorK users in the NYC area among the CUNY campuses. In 2012, driven by the desire to provide zero cost alternatives to expensiveContinue reading “Building a thriving WeBWorK community at CUNY”

Release of WW 2.15 approaching – additional pre-release testing would be helpful

by Nathan Wallach – Thursday, 8 August 2019, 4:05 AM. The release team is working on finalizing the release of WW 2.15. The preliminary code is in the WeBWorK 2.15 branch (there is also a 2.15 branch of PG). See: are still some “small” changes planned, but the core features are all essentially frozen, except for some remainingContinue reading “Release of WW 2.15 approaching – additional pre-release testing would be helpful”

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